Mobile Infantry or Blitzkrieg?This is an easy one. Honestly, sticking with Grand Battle Plan is the safe choice. Especially for those of the players that value diversity of units, rather than focus on any of their types. Actually, no. If you are in multiplayer, you might consider keeping it, especially if you expect to be overrun. Deep Battle or Mass Mobilization?This is solely a question of "how much are you losing?" You should always begin by placing attention on industry, electronics and equipment. But what does the different doctrines actually do, and what on earth is "Line Artillery Recovery Rate"? How you Gary sits at the keys and manages the game. Privacy Policy. Soft attack allows you to shred enemy infantry units. Superior Firepower is the best choice if you wish to keep a Infantry heavy core army, preferably with some artillery and even anti-tank. These are MILs, CIVs airfields, AA sites, and the like. and our Mobile Infantry provides the best bonuses for most of your army, and even if you run ALOT of tank divisions, they should consist of about half mot/mec, which means Mobile Infantry benefits them as well. Our manpower is precious, bullets are cheap. Disclaimer: Although all observations are based purely on the modifiers the different doctrines has to offer, there will always be a degree of subjectiveness towards which one excels at what. Naval doctrine isnt as broad-reaching as ground doctrine is, and the air is even less than Navy. The first doctrine helps solve both problems by allowing you to deploy your new divisions 10% faster and with 10% less equipment. Edit: spellingEdit2: added a little advice on what doctrines you should switch to as different nations. This a guide that explains how the 3 types of doctrine work and what's the best pick. Outside of creating strong divisions, choosing the right land doctrine is the most impactful decision you can make about your armies effectiveness. In multiplayer against a Paradox Developer on Germany? It is the most versatile unit on the battlefield. So I rush for that "Floating Fortress" doctrine, I think that's in the "Fleet in Being" tree. Before this, Holland was a rather dull nation to play being easily swept up as part of German expansion. It is a good choice for those of the nations that have high manpower, because this doctrine excludes mass use of infantry divisions and focuses on gradual clearing of the territory that can be later seized by infantry. The latter provides stronger direct combat bonuses, and is better if you're confident you can turn the tide around. This doctrine affects artillery actions. Perfect weapons are overrated, a large number of good enough weapons is the path to victory. Discord Link. Its Superior Firepower. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Air doctrine wise u missed out, that the best fighter bonuses are in strategic bombing and operational integrity, hence they give you agility bonuses which battlefield support does not. Overruns are the BEST way to win wars. Land Doctrine Quick Guide 2022 - NO STEP BACK Hearts of Iron 4Longer vid in the works but the changes to the officer corps were massive.--Contents of this vi. You are not permitted to copy any image, text or info from this page. When playing at the UK I always stick with Grand Battle plan as I like pulling Montgomery's strategy of doing a huge build up of logistical organization and having an advantage of everything against the enemy before finally attacking. So, mobile warfare doctrine is the best if you have a large industry. Development of this doctrine also reinforces infantry and, in individual variants, it allows you to increase the number of people of military age. I've noticed posts from new players wondering where their manpower and equipment are going, and it's then discovered that they're all thrown away by the AI because they're attacking across the whole front without complete superiority and good terrain. All of the aspects of the attack need to be carefully pre-planned, entrenchment of your units is more effective and you receive higher bonuses from development of battle plan. The AI seems most likely to take this doctrine - especially AI Spain. 15 days ago. But in Focus Tree you get Bonuses on Mobile Warfare (with Tank Bonuses) or on Grand Battleplan (with Support Artillery and infantry weapons bonuses). Superior firepower and mobile doctrine are great in well supplied areas. About The Author Lucky Boop This one is an universal model of actions, especially useful are reductions of shortage of supplies, which considerably limit demand. I think land doctrines needs a serious revamp, superior firepower is the way to go for like 95% of the countries in the game 1.8K DuckSwagington 3 yr. ago Superior Firepower is getting nerfed next patch. Valve Corporation. Very powerful other defensive bonuses, to supplies, manpower, partisan effects on enemy etc. You sit on the line and see enemies trip into your trench and fall into the core of the earth. Capital Ships can use up to 5 yards of production at a time, Screens and Subs use up to 10 yards, and transports can have a capacity of 15 yards working. MOBILE WARFARE Main users: Germany. Hello and welcome back to another Hoi4 video! Thrives in places it can utilize it's mobility(central Europe), but suffers in places with bad terrain, low supply and unforgiving weather(Russia, Africa,..). Additionally, the Danube River inflicts a -60% penalty to attack and -50% to movement. Option A: The Ankle Express Infantry can be used in many ways, from landing groups to garrisons to combat line units. In such cases, distribution of supplies is highly limited and doctrines that you use allow you to maintain effectiveness of armies, in spite of shortages. This seems like the best place to, so I might as well ask. I observed differently - though that was in the Spanish Civil War and at least one patch ago. personally i believe the best land doctrine is based on how you wage war. I cannot get past the French army, I have tons of divisions and every time I make an attack my 24 division command cant beat 3 divisions of French soldiers and absolutely zero progress is made, its been a stalemate for months now. Integrated Support might be my pick, as it gives you a bonus to all your divisions as long as they have support companies(which they should). Choosing the right doctrine is an important component of Hearts of Iron IV. The 20% Soft attack and Defense is getting halved to 10%. The national focuses for facsism in minors are ridiculously op m9, Using AI division and research tweak mod and playing as japan i saw several american divisions in france holding the german army and inflicting more than 1 million casualities. You can wear down a superior foe and push his weakened units out of the way. Every doctrine is decent if used right. Which doctrine you use will depend on several factors, such as your playstyle, industrial capacity, and geographic position. In Cornflakes planning bonus is lost 8 times as fast when you manually control. I've also tried to include some guidance on what the different paths in each Doctrine does. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. CAS is in the middle. After this, you can begin to modernise your army and navy and be able to make decisions over your colonial territory such as giving rights to resources to Japan to avoid conflict there. I'm having a pretty good run right now, where I just created the "Modern Great Wall of China". ), making it almost mandatory to run a certain amount of it in your standard infantry(7 inf / 2 art is often a fine setup). So! Generals traits and promotions can complement very nicely with the right tree. An overrun unit is destroyed. Mobile warfare is a focus on speed and maneuver to cut off and disorganize enemy forces. Mass Assault? Well done! Great in difficult terrain, weather, and low supply areas. China for the win. Second best land doctrine is the superior firepower, if you have a somewhat average-big industry to back it up. It is the most versatile unit on the battlefield. But I do see the benefits of Superior Firepower and Mobile Warfare (I can't remember what Mass Assault consists of), Mass assa is winning by having more manpower. It has a sweet -25% Org loss when moving, and -20% supply consumption, making advancing into low-supply areas much more comfortable. Privacy Policy. Basically tha AI did the same as i done with her several times (spamming artillery). You can manually control divisions. Carriers go right, small navies or commerce raiders take the first couple in the middle, and the big boys with Battleships and stuff but not running or not wanting to run CVs go left. In almost all cases, I encourage you to use try Carrier variant airframes. After that everything is basically focusses on fighting a in a bad situation and recovering from said bad situation. Why Do People Like Play Job Simulation Games. This website uses cookies. Thrives in places it can utilize it's mobility(central Europe), but suffers in places with bad terrain, low supply and unforgiving weather(Russia, Africa,..). Valve Corporation. HOI4: Netherlands Guide - The Liberation of Eindhoven in 1944 Table of Contents 1) Introduction 2) General Advice 3) National Focus and Political Power 4) Research in Brief 5) Division Templates 6) Final Tips Introduction The Netherlands was one of the nations to receive a revamped focus tree as part of the latest Man the Guns expansion. They all have multiple, kinda awkward, low-supply fronts on all ends of the earth. Remember that you can also have take manpower from the Dutch East Indies by making and creating divisions using the DEI templates instead of yours (these new divisions uses very little Dutch manpower and much more DEI manpower). Best for close air support. Your email address will not be published. This doctrine is a sound solution for those of the players that like meticulous defining of frontlines and who like seizing areas after actions have been planned in detail. A specific attacking and defending unit then depends on the combat phase and can refer to unit on either side. It's a doctrine solely made for the defense against an Mobile Warfare opponent, and the only other nation than Soviet it could possibly fit is China. 12 days ago. 1. Referrals may be made by physicians, psychologists, social workers, mental health professionals, and social services agencies. Signal companies, recon, etc. This isnt a viable offensive strategy, although it can be useful for countries with high manpower such as the Soviet Union or China. Against a stronger naval opponent we can focus on tying up their fleet and destroying supply lines to starve their war machine. Hearts Of Iron IV: By Blood Alone Review: Planes and More!